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dominos.c
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C/C++ Source or Header
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2000-04-04
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6KB
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202 lines
/***************************************************************************
Atari Dominos Driver
Memory Map:
0000-03FF RAM
0400-07FF DISPLAY RAM
0800-0BFF R SWITCH
0C00-0FFF R SYNC
0C00-0C0F W ATTRACT
0C10-0C1F W TUMBLE
0C30-0C3F W LAMP2
0C40-0C4F W LAMP1
3000-37FF Program ROM1
3800-3FFF Program ROM2
(F800-FFFF) Program ROM2 - only needed for the 6502 vectors
If you have any questions about how this driver works, don't hesitate to
ask. - Mike Balfour (mab22@po.cwru.edu)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
/* machine/dominos.c */
READ_HANDLER( dominos_port_r );
READ_HANDLER( dominos_sync_r );
WRITE_HANDLER( dominos_attract_w );
WRITE_HANDLER( dominos_tumble_w );
WRITE_HANDLER( dominos_lamp2_w );
WRITE_HANDLER( dominos_lamp1_w );
/* vidhrdw/dominos.c */
extern void dominos_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x03ff, MRA_RAM }, /* RAM */
{ 0x0400, 0x07ff, MRA_RAM }, /* RAM */
{ 0x0800, 0x083f, dominos_port_r }, /* SWITCH */
{ 0x0840, 0x087f, input_port_3_r }, /* SWITCH */
{ 0x0900, 0x093f, dominos_port_r }, /* SWITCH */
{ 0x0940, 0x097f, input_port_3_r }, /* SWITCH */
{ 0x0a00, 0x0a3f, dominos_port_r }, /* SWITCH */
{ 0x0a40, 0x0a7f, input_port_3_r }, /* SWITCH */
{ 0x0b00, 0x0b3f, dominos_port_r }, /* SWITCH */
{ 0x0b40, 0x0b7f, input_port_3_r }, /* SWITCH */
{ 0x0c00, 0x0fff, dominos_sync_r }, /* SYNC */
{ 0x3000, 0x3fff, MRA_ROM }, /* ROM1-ROM2 */
{ 0xfff0, 0xffff, MRA_ROM }, /* ROM2 for 6502 vectors */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM },
{ 0x0400, 0x07ff, videoram_w, &videoram, &videoram_size }, /* DISPLAY */
{ 0x0c00, 0x0c0f, dominos_attract_w }, /* ATTRACT */
{ 0x0c10, 0x0c1f, dominos_tumble_w }, /* TUMBLE */
{ 0x0c30, 0x0c3f, dominos_lamp2_w }, /* LAMP2 */
{ 0x0c40, 0x0c4f, dominos_lamp1_w }, /* LAMP1 */
{ 0x0c80, 0x0cff, MWA_NOP }, /* TIMER RESET */
{ 0x3000, 0x3fff, MWA_ROM }, /* ROM1-ROM2 */
{ -1 } /* end of table */
};
INPUT_PORTS_START( dominos )
PORT_START /* DSW - fake port, gets mapped to Dominos ports */
PORT_DIPNAME( 0x03, 0x01, "Points To Win" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x0C, 0x08, "Cost" )
PORT_DIPSETTING( 0x0C, "2 players/coin" )
PORT_DIPSETTING( 0x08, "1 coin/player" )
PORT_DIPSETTING( 0x04, "2 coins/player" )
PORT_DIPSETTING( 0x00, "2 coins/player" ) /* not a typo */
PORT_START /* IN0 - fake port, gets mapped to Dominos ports */
PORT_BIT (0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER2)
PORT_BIT (0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2)
PORT_BIT (0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER2)
PORT_BIT (0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER2)
PORT_BIT (0xF0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 - fake port, gets mapped to Dominos ports */
PORT_BIT (0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT (0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT (0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT (0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT (0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT (0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_SERVICE | IPF_TOGGLE, "Self Test", KEYCODE_F2, IP_JOY_NONE )
PORT_START /* IN2 */
PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN3 */
PORT_BIT ( 0x0F, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT ( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* ATTRACT */
PORT_BIT ( 0x20, IP_ACTIVE_HIGH, IPT_VBLANK ) /* VRESET */
PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) /* VBLANK* */
PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Alternating signal? */
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
64, /* 64 characters */
1, /* 1 bit per pixel */
{ 0 }, /* no separation in 1 bpp */
{ 4, 5, 6, 7, 0x200*8 + 4, 0x200*8 + 5, 0x200*8 + 6, 0x200*8 + 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0x00, 0x02 }, /* offset into colors, # of colors */
{ -1 } /* end of array */
};
static unsigned char palette[] =
{
0x80,0x80,0x80, /* LT GREY */
0x00,0x00,0x00, /* BLACK */
0xff,0xff,0xff, /* WHITE */
0x55,0x55,0x55, /* DK GREY */
};
static unsigned short colortable[] =
{
0x00, 0x01,
0x00, 0x02
};
static void init_palette(unsigned char *game_palette, unsigned short *game_colortable,const unsigned char *color_prom)
{
memcpy(game_palette,palette,sizeof(palette));
memcpy(game_colortable,colortable,sizeof(colortable));
}
static struct MachineDriver machine_driver_dominos =
{
/* basic machine hardware */
{
{
CPU_M6502,
750000, /* 750 Khz ???? */
readmem,writemem,0,0,
interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 28*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
sizeof(palette) / sizeof(palette[0]) / 3, sizeof(colortable) / sizeof(colortable[0]),
init_palette,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
dominos_vh_screenrefresh,
/* sound hardware */
0,0,0,0
};
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( dominos )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "7352-02.d1", 0x3000, 0x0800, 0x738b4413 )
ROM_LOAD( "7438-02.e1", 0x3800, 0x0800, 0xc84e54e2 )
ROM_RELOAD( 0xf800, 0x0800 )
ROM_REGION( 0x800, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "7439-01.p4", 0x0000, 0x0200, 0x4f42fdd6 )
ROM_LOAD( "7440-01.r4", 0x0200, 0x0200, 0x957dd8df )
ROM_END
GAMEX( 1977, dominos, 0, dominos, dominos, 0, ROT0, "Atari", "Dominos", GAME_NO_SOUND )